and here's that drum loop slowed down with a chord progression (collab3 organ) and a synth part (a patch I made previously in vital synth, the pithily named retrumverbpet) #looptober
decided to use #looptober as a way to get my music setup back to functional. here's a 16 bar drum loop I just programmed (using REAPER and MT Power Drumkit)
Sutfield Docks in the top left has engineering goods transferred to it. trams take them to the coal mine and scrap metal yard, improving their production. those are the industries which supply that side station from the earlier screenshot! you can also see a train which takes them to a couple of further industries.
the steel sent to the newer mainline goes to the processing plant at the top right which produces goods which come back down to the port (as well as having other things delivered to it), which produces engineering goods (amongst other things). those engineering goods are loaded onto ships which go to... the next screenshot
this is the largest junction in my network. you can see two sets of doubled lines going bottom-right to top-left (just about in the latter case, there's branch lines quite close to the junction!). those lines came later: the big station is off to the top-right and started being supplied from the bottom-left, you can just about see single lines in each direction there, but the top-right has a station right in the middle which muddles things substantially
this was the first industry I focused on, and remains my biggest station complex. Furnace is the drop-off for raw materials (iron ore, coal, scrap metal), Gefingway Woods is the pickup for steel: one set of platforms feed back into the previous screenshot downward, the others directly to the aforementioned new mainline. Sutfield Woods is a separate drop-off for a couple of nearby raw material industries
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A wrestling-loving, lefty, intersectional feminist free software engineer. Interested in Python, Rust, figuring out ethical software.
Heteroromantic asexual.
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